![]() The Gambatte core has a long standing ‘Color correction’ option which tries to improve the generated image. Transfer these games to a modern high quality display and a proliferation of over-saturated colours will assault your eyeballs. Game Boy Color games are designed to be viewed on a dim, low contrast LCD panel. (Of course, automatic selection may be overridden to force the use of either Game Boy Color or Super Game Boy palettes, or any specific palette that is desired) Colour Correction Improvements Palette specified by ‘Internal Palette’ core option. Game-specific Super Game Boy palette, if defined.Ĥ. Game-specific Game Boy Color palette, if defined.ģ. Game-specific Super Game Boy palette, if defined and more colorful than game-specific Game Boy Color palette.Ģ. Better still, the automatic Game Boy colorisation setting has been updated to automagically select the ‘best’ (most colourful/appropriate) palette for each game, using an internal database with the following order of preference:ġ. You want pea soup green? You got it!Īll available palettes may be cycled via the usual ‘Internal Palette’ core option. To complete the set, three additional palettes have been created to simulate the display characteristics of the various Game Boy hardware revisions: DMG, Pocket and Light. Thanks to the assimilation of original work by (), we now also have access to the 32 default palettes of the Super Game Boy: The Gambatte core has long been able to colourise greyscale Game Boy games using the default built-in palettes of the Game Boy Color: Leaver Gambatte Updates Palette Additions ![]()
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